197 lines
4.5 KiB
Go
197 lines
4.5 KiB
Go
package day9
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import (
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"errors"
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"fmt"
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"strconv"
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"git.bizdoc.ro/gabi-public/Advent-of-Code.git/aoc"
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"git.bizdoc.ro/private/devkit.git/collections/geometry/v2"
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)
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const DEBUG = false
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var debugGrid geometry.Grid[byte]
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func initDebugGrid(points [][]int) {
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if !DEBUG {
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return
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}
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var gridEnd geometry.Point
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for _, point := range points {
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gridEnd.Line = max(point[0], gridEnd.Line)
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gridEnd.Col = max(point[1], gridEnd.Col)
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}
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gridEnd = gridEnd.Add(geometry.NewPoint(3, 3))
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debugGrid = geometry.NewGrid[byte](gridEnd.Line, gridEnd.Col)
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debugGrid.Fill('.')
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}
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func Part2(ctx aoc.Context) (result int, err error) {
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// parse input
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// generate all possible squares (check part 1)
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// check if any line is cut by any polygon line
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// check if all corners are inside the polygon
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// check if corners are on the edge
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g, err := geometry.ScannerToGrid(ctx.Scanner(), ",", strconv.Atoi)
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if err != nil {
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return 0, fmt.Errorf("day9: failed to parse intput %w", err)
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}
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points := geometry.UnsafeGridData(g)
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for _, point := range points {
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point[1], point[0] = point[0], point[1]
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}
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initDebugGrid(points)
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mainPolygon := createMainPolygon(points)
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rectangles := day9FindRectangles(points)
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for _, rectangle := range rectangles {
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rectangleVertices := rectangle.Vertexes()
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if DEBUG {
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dg := debugGrid.Clone()
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for _, v := range rectangleVertices {
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for a := v.Start; a != v.End; a = a.MoveDirection(v.Facing) {
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dg.Set(a, '*')
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}
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}
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fmt.Println(dg)
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fmt.Println()
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}
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if !isP1InsideP2(rectangleVertices[:], mainPolygon.Vertices) {
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continue
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}
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if polygonsIntersect(rectangleVertices[:], mainPolygon.Vertices) {
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continue
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}
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return int(rectangle.Area), nil
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}
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return 0, errors.New("no solution found")
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}
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func isP1InsideP2(p1, p2 []Vertex) bool {
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for _, rectangleVertex := range p1 {
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corner := rectangleVertex.Start // for each point of retangle
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// check if corner is on vertex. if yes we are fine
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// count vertexes
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verticesPassed := 0
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for _, v := range p2 {
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if isPointOnLine(corner, v) {
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verticesPassed = 1
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break
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}
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if v.Start.Col == v.End.Col { // is vertical
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if v.Start.Line <= corner.Line && corner.Line <= v.End.Line {
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verticesPassed += 1
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}
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}
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}
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if verticesPassed&1 == 0 {
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return false
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}
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}
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return true
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}
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func isPointOnLine(p geometry.Point, l Vertex) bool {
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v := p.Subs(l.Start)
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w := l.End.Subs(l.Start)
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if v.Line*w.Col != v.Col*w.Line {
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return false
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}
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return w.Dot(p.Subs(l.End)) <= 0
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}
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func polygonsIntersect(p1, p2 []Vertex) bool {
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for _, squareVertex := range p1 {
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// vertices can touch
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squareVertex.Start = squareVertex.Start.MoveDirection(squareVertex.Facing)
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squareVertex.End = geometry.NewDirectionalPointFromPoint(squareVertex.End, squareVertex.Facing).MoveBackward().Point()
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for _, mainVertex := range p2 {
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if verticesIntersect(squareVertex, mainVertex) {
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if DEBUG {
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dg := debugGrid.Clone()
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for a := squareVertex.Start; a != squareVertex.End; a = a.MoveDirection(squareVertex.Facing) {
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dg.Set(a, '*')
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}
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for a := mainVertex.Start; a != mainVertex.End; a = a.MoveDirection(mainVertex.Facing) {
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if dg.At(a) == '*' {
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dg.Set(a, '+')
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} else {
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dg.Set(a, '@')
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}
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}
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fmt.Println(dg)
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fmt.Println()
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}
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return true
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}
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}
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}
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return false
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}
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type Polygon struct {
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Vertices []Vertex
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}
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type Vertex struct {
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Start geometry.Point
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End geometry.Point
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Facing geometry.Direction
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}
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func createMainPolygon(vertexes [][]int) (p Polygon) {
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p.Vertices = make([]Vertex, 0, len(vertexes)+1)
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prev := vertexes[len(vertexes)-1]
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for i := range vertexes {
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curr := vertexes[i]
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v := Vertex{
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Start: geometry.NewPoint(prev[0], prev[1]),
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End: geometry.NewPoint(curr[0], curr[1]),
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}
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v.Facing = computeDirection(v.Start, v.End)
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p.Vertices = append(p.Vertices, v)
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prev = curr
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}
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return
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}
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func computeDirection(p1, p2 geometry.Point) geometry.Direction { // todo: move to devkit
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switch {
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case p1.Col == p2.Col:
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switch {
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case p1.Line == p2.Line:
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panic("p1 and p2 do not form a line")
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case p1.Line < p2.Line:
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return geometry.DirectionDown
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case p1.Line > p2.Line:
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return geometry.DirectionUp
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default:
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panic("unreachable")
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}
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case p1.Line == p2.Line:
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switch {
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case p1.Col == p2.Col:
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panic("p1 and p2 do not form a line")
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case p1.Col < p2.Col:
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return geometry.DirectionRight
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case p1.Col > p2.Col:
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return geometry.DirectionLeft
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default:
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panic("unreachable")
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}
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default:
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panic("unreachable")
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}
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}
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